Version: 2020.3
言語: 日本語
public static int OverlapCircleNonAlloc (Vector2 point, float radius, Collider2D[] results, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

パラメーター

point 円の中心
radius 円の半径
results 結果を受け取る配列
layerMask 特定レイヤーのオブジェクトのみを判定するフィルター
minDepth この値以上の Z 座標(深度)を持つオブジェクトのみを含みます。
maxDepth この値以下の Z 座標(深度)を持つオブジェクトのみを含みます。

戻り値

int Returns the number of results placed in the results array.

説明

Get a list of all Colliders that fall within a circular area. Note: This method will be deprecated in a future build and it is recommended to use OverlapCircle instead.

This function is similar to OverlapCircleAll except that the results are returned in the supplied array. The integer return value is the number of objects that fall within the circle and which could be stored in the supplied array given its length. The results array will not be resized if it doesn't contain enough elements to report all the results. The significance of this is that no memory is allocated for the results and so garbage collection performance is improved when the check is performed frequently.

See Also: OverlapCircle, OverlapCircleAll.