Version: 2020.2
言語: 日本語

RuntimeInitializeOnLoadMethodAttribute

class in UnityEngine

/

継承:Scripting.PreserveAttribute

マニュアルに切り替える

説明

Allow a runtime class method to be initialized when a game is loaded at runtime without action from the user.

Methods marked [RuntimeInitializeOnLoadMethod] are invoked after the game has been loaded. This is after the Awake method has been invoked.

Note: The execution order of methods marked [RuntimeInitializeOnLoadMethod] is not guaranteed.

// Create a non-MonoBehaviour class which displays
// messages when a game is loaded.
using UnityEngine;

class MyClass { [RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { Debug.Log("After Scene is loaded and game is running"); }

[RuntimeInitializeOnLoadMethod] static void OnSecondRuntimeMethodLoad() { Debug.Log("SecondMethod After Scene is loaded and game is running."); } }

変数

loadTypeSet RuntimeInitializeOnLoadMethod type.

コンストラクタ

RuntimeInitializeOnLoadMethodAttributeCreation of the runtime class used when Scenes are loaded.

継承メンバー