Called when the mouse is not any longer over the Collider.
A call to OnMouseExit follows the corresponding calls to OnMouseEnter and OnMouseOver.
This event is sent to all scripts attached to the Collider. This function is not called on objects that belong to Ignore Raycast layer.
This function is called on Colliders and 2D Colliders marked as trigger when the following properties are set to true:
OnMouseExit
can be a coroutine.
Note: New projects created with this version of Unity are pre-configured to use a version of the Input System that doesn't support this callback. To support this callback in your project, you can change the Active Input Handling setting in Player settings to either Both or Input Manager (Old). However, doing so is not recommended as the legacy Input Manager is nearing the end of support and Input System is the recommended solution for new projects. For more information, refer to Migrating from the old Input Manager.
//Attach this script to a GameObject to have it output messages when your mouse hovers over it. using UnityEngine;
public class OnMouseOverExample : MonoBehaviour { void OnMouseOver() { //If your mouse hovers over the GameObject with the script attached, output this message Debug.Log("Mouse is over GameObject."); }
void OnMouseExit() { //The mouse is no longer hovering over the GameObject so output this message each frame Debug.Log("Mouse is no longer on GameObject."); } }