SetTexture(propertyName: string, texture: Texture): void;
void SetTexture(string propertyName, Texture texture);
def SetTexture(propertyName as string, texture as Texture) as void
SetTexture(nameID: int, texture: Texture): void;
void SetTexture(int nameID, Texture texture);
def SetTexture(nameID as int, texture as Texture) as void

Set a named texture.

Many shaders use more than one texture. Use SetTexture to change the propertyName texture.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTexture property, GetTexture, Shader.PropertyToID.
	var bumpMap : Texture;
	renderer.material.SetTexture("_BumpMap", bumpMap);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Texture bumpMap;
    void Example() {
        renderer.material.SetTexture("_BumpMap", bumpMap);
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public bumpMap as Texture

	def Example() as void:
		renderer.material.SetTexture('_BumpMap', bumpMap)