static var niceMouseDeltaZoom: float;
static float niceMouseDeltaZoom;
static niceMouseDeltaZoom as float

Get nice mouse delta to use for zooming (Read Only).

This will autodetect the users preference for X / Y axis dragging and give you back a float that is measured accordingly. This also handles modifier keys correctly, i.e. the delta is already multiplied by acceleration.

See Also: acceleration, niceMouseDelta.