var tag: string;
string tag;
tag as string

The tag of this game object.

A tag can be used to identify a game object. Tags must be declared in the tag manager before using them.
	// Prints the tag that this transform has
	Debug.Log("Transform Tag is: " + tag);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        Debug.Log("Transform Tag is: " + tag);
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		Debug.Log(('Transform Tag is: ' + tag))