Access Unity Editor and Engine functionality such as low-level graphics device features, rendering, shaderA program that runs on the GPU. More info
See in Glossary compiler, memory management, profiling, and logging from your native plug-inA platform-specific native code library that is created outside of Unity for use in Unity. Allows you can access features like OS calls and third-party code libraries that would otherwise not be available to Unity. More info
See in Glossary code.
| Topic | Description |
|---|---|
| Introduction to the native plug-in APIs | Locate the native plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info See in Glossary API files and import them into your native plug-in. |
| Native plug-in API for graphics and rendering | Access low-level graphics device and rendering features from native plug-ins. |
| Native plug-in API for shader compiler | Control shader compiler variants from native plug-ins. |
| Native plug-in API for memory management | Access Unity’s memory manager and track memory usage from native plug-ins. |
| Memory manager API reference | Use the memory manager API in native plug-ins. |
| Native plug-in API for profiling | Extend the profiler and collect performance data from native plug-ins. |
| Native plug-in API for logging | Write Unity log messages from native plug-ins. |