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Application.platform

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public static var platform: RuntimePlatform;
public static RuntimePlatform platform;

Description

Returns the platform the game is running (Read Only).

Use this property if you absolutely need to do some platform dependent work. See Also: RuntimePlatform.

	function Start () {
		if (Application.platform == RuntimePlatform.WindowsPlayer)
			print ("Do something special here!");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { if (Application.platform == RuntimePlatform.WindowsPlayer) print("Do something special here!"); } }