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NetworkView.Find

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public static function Find(viewID: NetworkViewID): NetworkView;
public static NetworkView Find(NetworkViewID viewID);
public static def Find(viewID as NetworkViewID) as NetworkView

Description

Find a network view based on a NetworkViewID.

	// Print the names of the objects which have the view IDs given in the array

function PrintNames(viewIDs : Array) { for (var ID : NetworkViewID in viewIDs) { Debug.Log("Finding "+ ID); var view : NetworkView = NetworkView.Find(ID); Debug.Log(view.observed.name); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void PrintNames(ArrayList viewIDs) {
        foreach (NetworkViewID ID in viewIDs) {
            Debug.Log("Finding " + ID);
            NetworkView view = NetworkView.Find(ID);
            Debug.Log(view.observed.name);
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def PrintNames(viewIDs as ArrayList) as void:
		for ID as NetworkViewID in viewIDs:
			Debug.Log(('Finding ' + ID))
			view as NetworkView = NetworkView.Find(ID)
			Debug.Log(view.observed.name)