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Input.GetMouseButtonUp

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public static function GetMouseButtonUp(button: int): bool;
public static bool GetMouseButtonUp(int button);
public static def GetMouseButtonUp(button as int) as bool

Description

Returns true during the frame the user releases the given mouse button.

You need to call this function from the Update function, since the state gets reset each frame. It will not return true until the user has pressed the mouse button and released it again. button values are 0 for left button, 1 for right button, 2 for the middle button.

	// Detects clicks from the mouse and prints a message
	// depending on the click detected.

function Update() { if(Input.GetMouseButtonUp(0)) Debug.Log("Pressed left click."); if(Input.GetMouseButtonUp(1)) Debug.Log("Pressed right click."); if(Input.GetMouseButtonUp(2)) Debug.Log("Pressed middle click."); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.GetMouseButtonUp(0))
            Debug.Log("Pressed left click.");
        
        if (Input.GetMouseButtonUp(1))
            Debug.Log("Pressed right click.");
        
        if (Input.GetMouseButtonUp(2))
            Debug.Log("Pressed middle click.");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		if Input.GetMouseButtonUp(0):
			Debug.Log('Pressed left click.')
		if Input.GetMouseButtonUp(1):
			Debug.Log('Pressed right click.')
		if Input.GetMouseButtonUp(2):
			Debug.Log('Pressed middle click.')