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GUI.SelectionGrid

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public static function SelectionGrid(position: Rect, selected: int, texts: string[], xCount: int): int;
public static int SelectionGrid(Rect position, int selected, string[] texts, int xCount);
public static def SelectionGrid(position as Rect, selected as int, texts as string[], xCount as int) as int
public static function SelectionGrid(position: Rect, selected: int, images: Texture[], xCount: int): int;
public static int SelectionGrid(Rect position, int selected, Texture[] images, int xCount);
public static def SelectionGrid(position as Rect, selected as int, images as Texture[], xCount as int) as int
public static function SelectionGrid(position: Rect, selected: int, content: GUIContent[], xCount: int): int;
public static int SelectionGrid(Rect position, int selected, GUIContent[] content, int xCount);
public static def SelectionGrid(position as Rect, selected as int, content as GUIContent[], xCount as int) as int
public static function SelectionGrid(position: Rect, selected: int, texts: string[], xCount: int, style: GUIStyle): int;
public static int SelectionGrid(Rect position, int selected, string[] texts, int xCount, GUIStyle style);
public static def SelectionGrid(position as Rect, selected as int, texts as string[], xCount as int, style as GUIStyle) as int
public static function SelectionGrid(position: Rect, selected: int, images: Texture[], xCount: int, style: GUIStyle): int;
public static int SelectionGrid(Rect position, int selected, Texture[] images, int xCount, GUIStyle style);
public static def SelectionGrid(position as Rect, selected as int, images as Texture[], xCount as int, style as GUIStyle) as int
public static function SelectionGrid(position: Rect, selected: int, contents: GUIContent[], xCount: int, style: GUIStyle): int;
public static int SelectionGrid(Rect position, int selected, GUIContent[] contents, int xCount, GUIStyle style);
public static def SelectionGrid(position as Rect, selected as int, contents as GUIContent[], xCount as int, style as GUIStyle) as int

Parameters

position Rectangle on the screen to use for the grid.
selected The index of the selected grid button.
texts An array of strings to show on the grid buttons.
images An array of textures on the grid buttons.
contents An array of text, image and tooltips for the grid button.
xCount How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.
style The style to use. If left out, the button style from the current GUISkin is used.

Returns

int The index of the selected button.

Description

Make a grid of buttons.

	var selGridInt : int = 0;
	var selStrings : String[] = ["Grid 1", "Grid 2", "Grid 3", "Grid 4"];
	
	function OnGUI () {
		selGridInt = GUI.SelectionGrid (Rect (25, 25, 100, 30), selGridInt, selStrings, 2);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public int selGridInt = 0;
    public string[] selStrings = new string[] {"Grid 1", "Grid 2", "Grid 3", "Grid 4"};
    void OnGUI() {
        selGridInt = GUI.SelectionGrid(new Rect(25, 25, 100, 30), selGridInt, selStrings, 2);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public selGridInt as int = 0

	public selStrings as (string) = (of string: 'Grid 1', 'Grid 2', 'Grid 3', 'Grid 4')

	def OnGUI() as void:
		selGridInt = GUI.SelectionGrid(Rect(25, 25, 100, 30), selGridInt, selStrings, 2)