Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUI.actionKey

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var actionKey: bool;
public static bool actionKey;
public static actionKey as bool

Description

Is the platform-dependent "action" modifier key held down? (Read Only)

The key is Command on Mac OS X, Control on Windows.


Action Key usage, key not pressed/key pressed.

	// Shows a password field with some "hidden" text.
	// When the user presses the action key the password field becomes a text field.
	
	class EditorGUIActionKey extends EditorWindow {
	
		var text : String = "This is some text";
	
		@MenuItem("Examples/Show Hide password")
		static function Init() {
			var window = GetWindow(EditorGUIActionKey);
			window.position = Rect(0, 0, 250, 60);
			window.Show();
		}
		function OnGUI() {
			// Show the contents
			if(EditorGUI.actionKey) {
				text = EditorGUI.TextField(Rect(0, 5, 245, 20), "Shown  Text:", text);
			} else {
			// show the pasword field
				text = EditorGUI.PasswordField(Rect(0, 5, 245, 20), "Hidden Text:", text);	
			}
			if(GUI.Button(Rect(0,30, 250, 20),"Close"))
				this.Close();
		}
		function OnInspectorUpdate() {
			Repaint();
		}
	}