Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Vector3.Scale

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Scale(a: Vector3, b: Vector3): Vector3;
public static Vector3 Scale(Vector3 a, Vector3 b);
public static def Scale(a as Vector3, b as Vector3) as Vector3

Description

Multiplies two vectors component-wise.

Every component in the result is a component of a multiplied by the same component of b.

	// prints (2.0,6.0,12.0)
	print (Vector3.Scale (Vector3(1,2,3), Vector3(2,3,4)));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(Vector3.Scale(new Vector3(1, 2, 3), new Vector3(2, 3, 4)));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(Vector3.Scale(Vector3(1, 2, 3), Vector3(2, 3, 4)))

public function Scale(scale: Vector3): void;
public void Scale(Vector3 scale);
public def Scale(scale as Vector3) as void

Description

Multiplies every component of this vector by the same component of scale.