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Application.srcValue

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public static var srcValue: string;
public static string srcValue;
public static srcValue as string

Description

The path to the web player data file relative to the html file (Read Only).

Actually this is whatever path is written in the html file as a src parameter to object and embed tags. So if it's the absolute URL, srcValue will have the absolute path.

Application.absoluteURL and Application.srcValue allow you to detect if your unityWeb data file was moved to another location or is being linked to. You might want to protect against both to prevent piracy of your data files.

	// This detects if your data files were moved to another server
	// or are being linked to from somewhere else.

function Start () { var isPirated : boolean = false;

if (Application.isWebPlayer) { if (Application.srcValue != "game.unity3d") isPirated = true;

if (String.Compare (Application.absoluteURL, "http://www.website.com/Game/game.unity3d", true) != 0) isPirated = true;

if (isPirated) print("Pirated web player"); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        bool isPirated = false;
        if (Application.isWebPlayer) {
            if (Application.srcValue != "game.unity3d")
                isPirated = true;
            
            if (String.Compare(Application.absoluteURL, "http://www.website.com/Game/game.unity3d", true) != 0)
                isPirated = true;
            
            if (isPirated)
                print("Pirated web player");
            
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		isPirated as bool = false
		if Application.isWebPlayer:
			if Application.srcValue != 'game.unity3d':
				isPirated = true
			if String.Compare(Application.absoluteURL, 'http://www.website.com/Game/game.unity3d', true) != 0:
				isPirated = true
			if isPirated:
				print('Pirated web player')