Network.incomingPassword

static var incomingPassword : String

Description

Set the password for the server (for incoming connections).

This must be matched in the Network.Connect routine on the clients. Pass "" to specify no password (this is default).

JavaScript
function ConnectToServer () {
Network.Connect("127.0.0.1", 25000, "HolyMoly");
}

function LaunchServer () {
Network.incomingPassword = "HolyMoly";
Network.InitializeServer(32, 25000);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void ConnectToServer() {
Network.Connect("127.0.0.1", 25000, "HolyMoly");
}
void LaunchServer() {
Network.incomingPassword = "HolyMoly";
Network.InitializeServer(32, 25000);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def ConnectToServer():
Network.Connect('127.0.0.1', 25000, 'HolyMoly')

def LaunchServer():
Network.incomingPassword = 'HolyMoly'
Network.InitializeServer(32, 25000)