EditorWindow.GetWindow

static function GetWindow (t : System.Type, utility : boolean = false, title : String = null, focus : boolean = true) : EditorWindow

Parameters

NameDescription
t the type of the window. Must derive from EditorWindow.
utility set this to true, to create a floating utility window, false to create a normal window.
title if GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.

Description

Returns the first EditorWindow of type t which is currently on the screen.

If there is none, creates and shows new window and returns the instance of it.


Simple Empty non-dockable window.

// Simple script that creates a new non-dockable window

import UnityEditor;

class GetWindowEx extends EditorWindow {
@MenuItem("Example/Display simple Window")
static function Initialize() {
var window : GetWindowEx = EditorWindow.GetWindow(GetWindowEx, true, "My Empty Window");
}
}

static function GetWindow.<T> () : T

static function GetWindow.<T> (utility : boolean) : T

static function GetWindow.<T> (utility : boolean, title : String) : T

static function GetWindow.<T> (title : String) : T

static function GetWindow.<T> (title : String, focus : boolean) : T

static function GetWindow.<T> (utility : boolean, title : String, focus : boolean) : T

Parameters

NameDescription
T the type of the window. Must derive from EditorWindow.
utility set this to true, to create a floating utility window, false to create a normal window.
title if GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.

Description

Returns the first EditorWindow of type T which is currently on the screen.

If there is none, creates and shows new window and returns the instance of it.

static function GetWindow.<T> (params desiredDockNextTo : System.Type[]) : T

static function GetWindow.<T> (title : String, params desiredDockNextTo : System.Type[]) : T

static function GetWindow.<T> (title : String, focus : boolean, params desiredDockNextTo : System.Type[]) : T

Parameters

NameDescription
T the type of the window. Must derive from EditorWindow.
title if GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.
desiredDockNextTo An array of EditorWindow types that the window will attempt to dock onto

Description

Returns the first EditorWindow of type T which is currently on the screen.

If there is none, creates and shows new window and returns the instance of it. The created window will attempt to be docked next to the first founds specified window type.