AnimationClip Manual     Reference     Scripting  
Scripting > Runtime Classes > AnimationClip
AnimationClip Inherits from Object

Stores keyframe based animations.

AnimationClip is used by Animation to play back animations.

Variables
length

Animation length in seconds (Read Only)

frameRate

Frame rate at which keyframes are sampled (Read Only)

wrapMode

Sets the default wrap mode used in the animation state.

localBounds

AABB of this Animation Clip in local space of Animation component that it is attached too.

Constructors
AnimationClip

Creates a new animation clip

Functions
SetCurve

Assigns the curve to animate a specific property.

ClearCurves

Clears all curves from the clip.

AddEvent

Adds an animation event to the clip.

Inherited members
Inherited Variables
name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.