Version: 2022.1
LanguageEnglish
  • C#

Editor.CreateInspectorGUI

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public UIElements.VisualElement CreateInspectorGUI();

Description

Implement this method to make a custom UIElements inspector.

Inside this method, you can create your own custom UIElements inspector for a specific object class.

Note: This function has to be overridden in order to work.

The example below shows how to use override to create a custom label.

using UnityEngine;
using System.Collections;
using UnityEditor;

// Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector : Editor { public override VisualElement CreateInspectorGUI() { return new Label("This is a Label in a Custom Editor"); } }