Version: 2020.1
LanguageEnglish
  • C#

Collision.impulse

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Vector3 impulse;

Description

The total impulse applied to this contact pair to resolve the collision.

The total impulse is obtained by summing up impulses applied at all contact points in this collision pair. To work out the total force applied you can divide the total impulse by the last frame's fixedDeltaTime.

Did you find this page useful? Please give it a rating: