Version: 2019.4
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  • C#

Display.displays

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public static Display[] displays;

Description

The list of currently connected displays.

In a built application, Unity automatically updates this list when you connect or disconnect a display. It always contains at least one (main) display.

In the Unity Editor, displays is not supported; displays.Length always has a value of 1, regardless of how many displays you have connected.

See Also: Display.main.