Transforms direction
from local space to world space.
This operation is not affected by scale or position of the transform.
The returned vector has the same length as direction
.
You should use Transform.TransformPoint for the conversion if the vector represents a position rather than a direction.
Transforms direction x
, y
, z
from local space to world space.
This operation is not affected by scale or position of the transform.
The returned vector has the same length as direction
.