Version: 2019.1

Camera.ResetStereoViewMatrices

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public void ResetStereoViewMatrices ();

Description

Reset the camera to using the Unity computed view matrices for all stereoscopic eyes.

If Camera.SetStereoViewMatrices or Camera.SetStereoViewMatrix were used to provide custom view matrices, this method reverts the camera back to using view matrices provided by the VR SDK.