Version: 2023.2
언어: 한국어
public static Matrix4x4 LookAt (Vector3 from, Vector3 to, Vector3 up);

파라미터

from The source point.
to The target point.
up The vector describing the up direction (typically Vector3.up).

반환

Matrix4x4 The resulting transformation matrix.

설명

Create a "look at" matrix.

Given a source point, a target point, and an up vector, computes a transformation matrix that corresponds to a camera viewing the target from the source, such that the right-hand vector is perpendicular to the up vector.

The resulting matrix corresponds to Matrix4x4.TRS(from, Quaternion.LookRotation(to-from, up), Vector3.one).

Additional resources: Matrix4x4.TRS, Quaternion.LookRotation, Camera.worldToCameraMatrix, CommandBuffer.SetViewMatrix.