nameID | Property name ID, use Shader.PropertyToID to get it. |
name | The name of the texture property as defined in the shader. For example: "_MainTex". |
value | Texture placement offset. |
Sets the placement offset of a given texture. The name
parameter is defined in the shader. This method creates a new Material instance.
See Also: mainTextureOffset property, GetTextureOffset, SetTexture.
using UnityEngine;
public class Example : MonoBehaviour { // Scroll main texture based on time
float scrollSpeed = 0.5f; Renderer rend;
void Start() { rend = GetComponent<Renderer> (); }
void Update() { float offset = Time.time * scrollSpeed; rend.material.SetTextureOffset("_TextureName", new Vector2(offset, 0)); } }