Version: 2023.1
언어: 한국어
public bool HasFloat (string name);
public bool HasFloat (int nameID);

파라미터

nameID The name ID of the property. Use Shader.PropertyToID to get this ID.
name The name of the property.

반환

bool Returns true if the ShaderLab file assigned to the Material has this property.

설명

Checks if the ShaderLab file assigned to the Material has a Float property with the given name. This also works with the Float Array property.