Generate a list of all default animation clip based on TakeInfo.
See Also: ModelImporterClipAnimation. See Also: TakeInfo.
using UnityEngine; using UnityEditor;
public class CreateAnimationClip : AssetPostprocessor { void OnPreprocessAnimation() { ModelImporter modelImporter = assetImporter as ModelImporter; modelImporter.clipAnimations = modelImporter.defaultClipAnimations; } }