Version: 2022.1
언어: 한국어
public bool CompareTag (string tag);

파라미터

tag The tag to compare.

반환

bool Returns true if GameObject has same tag. Returns false otherwise.

설명

Checks the GameObject's tag against the defined tag.

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { Destroy(other.gameObject); } } }