Version: 2020.3
언어: 한국어

Rigidbody.inertiaTensorRotation

매뉴얼로 전환
public Quaternion inertiaTensorRotation ;

설명

The rotation of the inertia tensor.

If you don't set inertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigidbody.

// Resets the inertia tensor to be the coordinate system of the transform

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void ResetTensor() { GetComponent<Rigidbody>().inertiaTensorRotation = Quaternion.identity; } }