Version: 2023.2
言語: 日本語

DepthState

struct in UnityEngine.Rendering

マニュアルに切り替える

説明

Values for the depth state.

Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.

Corresponds to the ZTest and ZWrite commands in ShaderLab.

Additional resources: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: ZTest, ShaderLab command: ZWrite.

Static 変数

defaultValueDefault values for the depth state.

変数

compareFunctionHow should depth testing be performed.
writeEnabledControls whether pixels from this object are written to the depth buffer.

コンストラクタ

DepthStateCreates a new depth state with the given values.