Version: 2023.2
言語: 日本語
public void SetPickingMaterial (Material material);

パラメーター

material Unity Material.

説明

Set the material that Unity uses to render object picking data using the draw commands in the Scene view.

Note: This function does not prevent Unity from unloading this material when you switch scenes. To prevent this, ensure that Material.hideFlags contains the flags HideFlags.HideAndDontSave. Additional resources: BatchCullingViewType.Picking, BatchCullingOutputDrawCommands.drawCommandPickingInstanceIDs