Version: 2023.2
言語: 日本語

Animator.GetCurrentAnimatorClipInfo

マニュアルに切り替える
public AnimatorClipInfo[] GetCurrentAnimatorClipInfo (int layerIndex);

パラメーター

layerIndex The layer index.

戻り値

AnimatorClipInfo[] An array of all the AnimatorClipInfo in the current state.

説明

Returns an array of all the AnimatorClipInfo in the current state of the given layer.

//This script outputs the name and length of the Animation clip played at start-up.

using UnityEngine;

public class GetCurrentAnimatorClipInfoExample : MonoBehaviour { Animator m_Animator; string m_ClipName; AnimatorClipInfo[] m_CurrentClipInfo;

float m_CurrentClipLength;

void Start() { //Get them_Animator, which you attach to the GameObject you intend to animate. m_Animator = gameObject.GetComponent<Animator>(); //Fetch the current Animation clip information for the base layer m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0); //Access the current length of the clip m_CurrentClipLength = m_CurrentClipInfo[0].clip.length; //Access the Animation clip name m_ClipName = m_CurrentClipInfo[0].clip.name; }

void OnGUI() { //Output the current Animation name and length to the screen GUI.Label(new Rect(0, 0, 200, 20), "Clip Name : " + m_ClipName); GUI.Label(new Rect(0, 30, 200, 20), "Clip Length : " + m_CurrentClipLength); } }

public void GetCurrentAnimatorClipInfo (int layerIndex, List<AnimatorClipInfo> clips);

パラメーター

layerIndex The layer index.
clips The list of AnimatorClipInfo to fill.

説明

Fills clips with the list of all the AnimatorClipInfo in the current state of the given layer.

Additional resources: GetCurrentAnimatorClipInfoCount.