Version: 2023.1
言語: 日本語
public void SetInt (int nameID, int val);
public void SetInt (string name, int val);

パラメーター

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The int value to set.

説明

Sets the value of a int uniform.

Only shaders defined in the .raytrace file can access the value you designate as the argument for this method. To make this value accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalInt method instead.