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//Attach this to a GameObject //This script tells when the E arrow key is pressed down and when it is released using UnityEngine;
public class Example : MonoBehaviour { void Update() { //Detect when the E arrow key is pressed down if (Input.GetKeyDown(KeyCode.E)) Debug.Log("E key was pressed.");
//Detect when the E arrow key has been released if (Input.GetKeyUp(KeyCode.E)) Debug.Log("E key was released."); } }