Version: 2021.1
言語: 日本語
サポートするアセットタイプ
Scripted Importer

ビルトインインポーター

Unity supports many types of asset files via its collection of built-in importers. Most of these are “Native importers”, and provide the import functionality for most of Unity’s basic Asset types such as 3D models, Textures and audio files.

ビルトインネイティブインポーター

インポーター ファイル形式
AssemblyDefinitionImporter asmdef
AssemblyDefinitionReferenceImporter asmref
AudioImporter ogg、aif、aiff、flac、wav、mp3、mod、it、s3m、xm
ComputeShaderImporter compute
DefaultImporter rsp、unity
FBXImporter fbx、mb、ma、max、jas、dae、dxf、obj、c4d、blend、lxo
IHVImageFormatImporter astc、dds、ktx、pvr
LocalizationImporter po
Mesh3DSImporter 3ds
NativeFormatImporter anim、animset、asset、blendtree、buildreport、colors、controller、cubemap、curves、curvesNormalized、flare、fontsettings、giparams、gradients、guiskin、ht、mask、mat、mesh、mixer、overrideController、particleCurves、particleCurvesSigned、particleDoubleCurves、particleDoubleCurvesSigned、physicMaterial、physicsMaterial2D、playable、preset、renderTexture、shadervariants、spriteatlas、state、statemachine、texture2D、transition、webCamTexture、brush、terrainlayer、signal
PackageManifestImporter json
PluginImporter dll、winmd、so、jar、java、kt、aar、suprx、prx、rpl、cpp、cc、c、h、jslib、jspre、bc、a、m、mm、swift、xib、bundle、dylib、config
PrefabImporter prefab
RayTracingShaderImporter raytrace
ShaderImporter cginc, cg, glslinc, hlsl, shader
SketchUpImporter skp
SpeedTreeImporter spm、st
SubstanceImporter .sbsar
TextScriptImporter txt、html、htm、xml、json、csv、yaml、bytes、fnt、manifest、md、js、boo、rsp
TextureImporter jpg、jpeg、tif、tiff、tga、gif、png、psd、bmp、iff、pict、pic、pct、exr、hdr
TrueTypeFontImporter ttf、dfont、otf、ttc
VideoClipImporter avi、asf、wmv、mov、dv、mp4、m4v、mpg、mpeg、ogv、vp8、webm
VisualEffectImporter vfx、vfxoperator、vfxblock

ビルトインのスクリプトインポーター

Scripted importers allow you to write your own custom importers for formats that Unity does not natively support. However, in addition to the built-in native importers listed above, some of Unity’s own built-in importers are themselves implemented as Scripted Importers. This is because they are implemented in C# in core packages, rather than within the Editor’s native code itself. This means Unity will always import these types of assets after native importer assets.

インポーター ファイル形式
StyleSheetImporter .Uss
UIElementsViewImporter .uxml
サポートするアセットタイプ
Scripted Importer