keyword | The name of the local shader keyword to enable. |
Enables a global shader keyword.
Shader keywords determine which shader variants Unity uses. For information on working with local and global shader keywords and how they interact, see Using shader keywords with C# scripts.
The following example enables a global shader keyword called EXAMPLE_FEATURE_ON
.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { Shader.EnableKeyword("EXAMPLE_FEATURE_ON"); } }