Version: 2020.3
言語: 日本語

説明

The object will not be editable in the inspector.

using UnityEngine;

public class Example : MonoBehaviour { // Create a plane and dont let it be modificable in the Inspector // nor in the Sceneview.

void Start() { GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.NotEditable; } }