Information about clip being played and blended by the Animator.
//Create a GameObject and attach an Animator component (Click the Add Component button in the Inspector of the GameObject and go to Miscellaneous>Animator). Set up the Animator how you would like. //Attach this script to the GameObject
//This script outputs the current clip from the Animator to the console using UnityEngine;
public class AnimationClipInfoClipExample : MonoBehaviour { Animator m_Animator; AnimatorClipInfo[] m_AnimatorClipInfo;
// Use this for initialization void Start() { //Fetch the Animator component from the GameObject m_Animator = GetComponent<Animator>(); //Get the animator clip information from the Animator Controller m_AnimatorClipInfo = m_Animator.GetCurrentAnimatorClipInfo(0); //Output the name of the starting clip Debug.Log("Starting clip : " + m_AnimatorClipInfo[0].clip); } }