Hierarchy is a struct allowing access to the hierarchy of visual elements
childCount | Number of child elements in this object's contentContainer |
parent | Access the physical parent of this element in the hierarchy |
this[int] | Access to this element physical hierarchy |
Add | Add an element to this element's contentContainer |
Children | Returns the elements from its contentContainer |
Clear | Remove all child elements from this element's contentContainer |
ElementAt | Retrieves the child element at position |
IndexOf | Retrieves the index of the specified VisualElement in the Hierarchy. |
Insert | Insert an element into this element's contentContainer |
Remove | Removes this child from the hierarchy |
RemoveAt | Remove the child element located at this position from this element's contentContainer |
Sort | Reorders child elements from this VisualElement contentContainer. |
operator != | Compare two Hierarchy objects and return true if they are not equal. |
operator == | Compare two Hierarchy objects and return true if they are equal. |