Version: 2019.4
public static GameObject CreateGameObject (string name, params Type[] types);
public static GameObject CreateGameObject (SceneManagement.Scene scene, HideFlags hideFlags, string name, params Type[] types);

パラメーター

nameName of the GameObject.
typesThe optional types to add to the GameObject when created.
sceneScene where the GameObject should be created.
hideFlagsHideFlags to assign to the GameObject.

戻り値

GameObject Returns the GameObject that was created.

説明

Creates a new GameObject.

using UnityEngine;
using UnityEditor;

public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.CreateGameObject("Camera", typeof(Camera)); } }