Version: 2019.4
public int maxBonesPerVertex ;

説明

Maximum bones per vertex.

The number of bones that can affect a single vertex. Vertices with more than this number will have the lowest weighted bones discarded. Higher bone counts may have a performance cost, especially above 4 bones/vertex. The value can be between 1 and 32.

See Also: minBoneWeight, QualitySettings.skinWeights.