b
//Attach this to a GameObject //This script tells when the B arrow key is pressed down and when it is released using UnityEngine;
public class Example : MonoBehaviour { void Update() { //Detect when the B arrow key is pressed down if (Input.GetKeyDown(KeyCode.B)) Debug.Log("B key was pressed.");
//Detect when the B arrow key has been released if (Input.GetKeyUp(KeyCode.B)) Debug.Log("B key was released."); } }