プロファイラーの有効/無効を設定します
Can be used with Profiler.logFile to log profiling information in built players. See Also: Profiler.logFile.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Profiling.Profiler.logFile = "mylog.log"; Profiling.Profiler.enabled = true; } }