Version: 2017.1
public static bool enabled ;

説明

プロファイラーの有効/無効を設定します

Can be used with Profiler.logFile to log profiling information in built players. See Also: Profiler.logFile.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Profiling.Profiler.logFile = "mylog.log"; Profiling.Profiler.enabled = true; } }