Model importer lets you modify model import settings from editor scripts.
Settings of this class match the ones exposed in Mesh Import Settings.
addCollider | Add mesh colliders to imported meshes. |
animationCompression | Animation compression setting. |
animationPositionError | Allowed error of animation position compression. |
animationRotationError | Allowed error of animation rotation compression. |
animationScaleError | Allowed error of animation scale compression. |
animationType | Animator generation mode. |
animationWrapMode | The default wrap mode for the generated animation clips. |
bakeIK | Bake Inverse Kinematics (IK) when importing. |
clipAnimations | Animation clips to split animation into. See Also: ModelImporterClipAnimation. |
defaultClipAnimations | Generate a list of all default animation clip based on TakeInfo. |
extraExposedTransformPaths | Animation optimization setting. |
extraUserProperties | Additional properties to treat as user properties. |
generateAnimations | Animation generation options. |
generateSecondaryUV | Generate secondary UV set for lightmapping. |
globalScale | Global scale factor for importing. |
humanDescription | The human description that is used to generate an Avatar during the import process. |
humanoidOversampling | Controls how much oversampling is used when importing humanoid animations for retargeting. |
importAnimatedCustomProperties | Import animated custom properties from file. |
importAnimation | Importar animación desde archivo. |
importBlendShapes | Controls import of BlendShapes. |
importCameras | Controls import of cameras. Basic properties like field of view, near plane distance and far plane distance can be animated. |
importedTakeInfos | Generates the list of all imported take. |
importLights | Controls import of lights. Note that because light are defined differently in DCC tools, some light types or properties may not be exported. Basic properties like color and intensity can be animated. |
importMaterials | Importar materiales desde archivo. |
importNormals | Modo de importación de normales. |
importTangents | Modo de importación de tangentes. |
importVisibility | Use visibility properties to enable or disable MeshRenderer components. |
isBakeIKSupported | Is Bake Inverse Kinematics (IK) supported by this importer. |
isReadable | Are mesh vertices and indices accessible from script? |
isTangentImportSupported | Is import of tangents supported by this importer. |
isUseFileUnitsSupported | Is useFileUnits supported for this asset. |
keepQuads | If this is true, any quad faces that exist in the mesh data before it is imported are kept as quads instead of being split into two triangles, for the purposes of tessellation. Set this to false to disable this behavior. |
materialName | Material naming setting. |
materialSearch | Existing material search setting. |
meshCompression | Mesh compression setting. |
motionNodeName | The path of the transform used to generation the motion of the animation. |
normalCalculationMode | Normal generation options for ModelImporter. |
normalSmoothingAngle | Smoothing angle (in degrees) for calculating normals. |
optimizeGameObjects | Animation optimization setting. |
optimizeMesh | Vertex optimization setting. |
referencedClips | Generates the list of all imported Animations. |
resampleCurves | If set to false, the importer will not resample curves when possible. Read more about animation curve resampling.Recomendaciones:- Some unsupported FBX features (such as PreRotation or PostRotation on transforms) will override this setting. In these situations, animation curves will still be resampled even if the setting is disabled. For best results, avoid using PreRotation, PostRotation and GetRotationPivot.- This option was introduced in Version 5.3. Prior to this version, Unity's import behaviour was as if this option was always enabled. Therefore enabling the option gives the same behaviour as pre-5.3 animation import. |
secondaryUVAngleDistortion | Threshold for angle distortion (in degrees) when generating secondary UV. |
secondaryUVAreaDistortion | Threshold for area distortion when generating secondary UV. |
secondaryUVHardAngle | Hard angle (in degrees) for generating secondary UV. |
secondaryUVPackMargin | Margin to be left between charts when packing secondary UV. |
sourceAvatar | Imports the HumanDescription from the given Avatar. |
swapUVChannels | Swap primary and secondary UV channels when importing. |
transformPaths | Generates the list of all imported Transforms. |
useFileScale | Use FileScale when importing. |
useFileUnits | Detect file units and import as 1FileUnit=1UnityUnit, otherwise it will import as 1cm=1UnityUnit. |
weldVertices | Combine vertices that share the same position in space. |
CreateDefaultMaskForClip | Creates a mask that matches the model hierarchy, and applies it to the provided ModelImporterClipAnimation. |
ExtractTextures | Extracts the embedded textures from a model file (such as FBX or SketchUp). |
assetBundleName | Get or set the AssetBundle name. |
assetBundleVariant | Get or set the AssetBundle variant. |
assetPath | The path name of the asset for this importer. (Read Only) |
userData | Get or set any user data. |
hideFlags | ¿Debería el objeto estar oculto, guardado con la escena o modificable por el usuario? |
name | El nombre del objeto. |
AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
RemoveRemap | Removes an item from the map of external objects. |
SaveAndReimport | Save asset importer settings if asset importer is dirty. |
SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Devuelve el nombre del objeto. |
GetAtPath | Retrieves the asset importer for the asset at path. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Hace que el objeto target no sea destruido automáticamente cuando se cargue una nueva escena. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |