当该控制器在执行 Move 时撞到碰撞体时调用 OnControllerColliderHit。
这可用于在它们与该角色碰撞时推动对象。
// This script pushes all rigidbodies that the character touches
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float pushPower = 2.0F;
void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody;
// no rigidbody if (body == null || body.isKinematic) return;
// We dont want to push objects below us if (hit.moveDirection.y < -0.3f) return;
// Calculate push direction from move direction, // we only push objects to the sides never up and down Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
// If you know how fast your character is trying to move, // then you can also multiply the push velocity by that.
// Apply the push body.velocity = pushDir * pushPower; } }