tag | 要比较的标签。 |
此游戏对象是否使用 tag
进行了标记?
下面的示例显示 CompareTag 检查一个标签为 Player
的碰撞体。
// Immediate death trigger. // Destroys any colliders that enter the trigger, if they are tagged "Player". using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); } } }