Network.OnPlayerDisconnected(NetworkPlayer)

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描述

每当有玩家与服务器断开连接,就在服务器上调用。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }