在从 MasterServer 报告事件时,在客户端或服务器上调用。
例如在收到主机列表或主机注册成功时。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Network.InitializeServer(32, 25000); }
void OnServerInitialized() { MasterServer.RegisterHost("MyGameVer1.0.0_42", "My Game Instance", "This is a comment and place to store data"); }
void OnMasterServerEvent(MasterServerEvent msEvent) { if (msEvent == MasterServerEvent.RegistrationSucceeded) Debug.Log("Server registered"); } }