Handles.DrawAAPolyLine

切换到手册
public static void DrawAAPolyLine (params Vector3[] points);
public static void DrawAAPolyLine (float width, params Vector3[] points);
public static void DrawAAPolyLine (Texture2D lineTex, params Vector3[] points);
public static void DrawAAPolyLine (float width, int actualNumberOfPoints, params Vector3[] points);
public static void DrawAAPolyLine (Texture2D lineTex, float width, params Vector3[] points);

参数

lineTex用于渲染的 AA 纹理。
width线条的宽度。
points要从中构建线条的点列表。

描述

绘制使用点数组和宽度指定的抗锯齿线。

注意:如果您希望拥有恒定屏幕大小的手柄,请使用 HandleUtility.GetHandleSize。

注意:要获得抗锯齿效果,请使用 1x2 像素(一个透明的白色像素和一个不透明的白色像素)的纹理。

\ 场景视图中的抗锯齿线。

// Draw lines to the connected game objects that a script has.
// if the target object doesnt have any game objects attached
// then it draws a line from the Last checked object to 0,0,0

@CustomEditor (ConnectedAAPolyLine) class ConnectedAAPolyLineHandle extends Editor {

var positions : Vector3[];

function OnSceneGUI () { if(target.polyLineObjs.Length > 0) positions = new Vector3[target.polyLinesObjs.Length]; for(var i = 0; i < target.polyLineObjs.Length; i++) if(target.polyLineObjs[i]) positions[i] = target.polyLineObjs[i].transform.position; else positions[i] = Vector3.zero; Handles.DrawAAPolyLine(positions); } }

附加到此手柄的脚本:

//ConnectedAAPolyLine.js

var polyLineObjs : GameObject[];