返回一个围绕 Z 轴旋转 z 度、围绕 X 轴旋转 x 度、围绕 Y 轴旋转 y 度的旋转。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Quaternion rotation = Quaternion.Euler(0, 30, 0); }
返回一个围绕 Z 轴旋转 z 度、围绕 X 轴旋转 x 度、围绕 Y 轴旋转 y 度的旋转。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0)); }