public Component[] GetComponents (Type type);

参数

type要检索的组件的类型。

描述

返回 GameObject 中类型为 type 的所有组件。

// Disable the spring on all HingeJoints in this game object
using UnityEngine;

public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object

void Start() { Component[] hingeJoints;

hingeJoints = GetComponents(typeof(HingeJoint));

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

public T[] GetComponents ();

描述

通用版本。有关更多详细信息,请参阅通用函数页面。

// Disable the spring on all HingeJoints in this game object
using UnityEngine;

public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object

void Start() { HingeJoint[] hingeJoints;

hingeJoints = GetComponents<HingeJoint>();

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

public void GetComponents (Type type, List<Component> results);

参数

type要检索的组件的类型。
results用于接收这些结果的列表。

描述

将 GameObject 中类型为 type 的所有组件均返回到 List results 中。注意,该 results 的类型为 /Component/,而不是已获取组件的类型。

// Disable the spring on all HingeJoints in this game object
using UnityEngine;
using System.Collections.Generic;

public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object

void Start() { // Disable the spring on all HingeJoints in this game object List<Component> hingeJoints = new List<Component>();

GetComponents(typeof(HingeJoint), hingeJoints);

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

public void GetComponents (List<T> results);

参数

results用于接收这些结果的类型为 T 的列表。

描述

将 GameObject 中类型为 type 的所有组件均返回到 List results 中。

// Disable the spring on all HingeJoints in this game object
using UnityEngine;
using System.Collections.Generic;

public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object

void Start() { // Disable the spring on all HingeJoints in this game object List<HingeJoint> hingeJoints = new List<HingeJoint>();

GetComponents(hingeJoints);

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }